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Systempunk

Transmission 025

N.O.V.A. — Atmospheric Simulation

Every compartment now has its own atmosphere. Pressure, oxygen and heat move through the ship — and so do the problems.
Devlog1 min

The ship in N.O.V.A. no longer has a single "air" value. Each compartment tracks its own pressure, oxygen, CO₂ and temperature.

What changed

  • Gas flows between connected rooms through doors, vents and breaches.
  • Sealing a door is now a decision with a cost: it contains a leak, but it can also trap someone on the wrong side.
  • Fires consume oxygen locally, and heat spreads to adjacent systems.

Why it matters

A breach is no longer a timer. It is a situation. The crew can vent a room, reroute air, sacrifice a module or buy time — and each choice changes what happens next.

That is the kind of failure we want: one that changes the ship instead of ending the run.

End of transmission — 025